id: 5.2-properties title: 5.2 Properties meta: Learn how to edit pavement properties within the Scenery Editor of Infinite Flight. order: 2 #
5.2 Properties #
5.2.1 #
Step 1
: Select the pavement by tapping on or near the pavement (or use the rectangle selection tool - see 2.1.6 above)
Step 2
: You may have to select the pavement from a drop down box if there are multiple in close proximity. The outline of the pavement will turn magenta to indicate it has been selected (1)
Step 3
: Tap the “Properties” tab (2) on the right side of the screen
Step 4
: You can then adjust the following properties for pavements:
Button | Function | Notes |
---|---|---|
Surface Type | You can change the surface type by tapping this | Surface types that are a close match to the satellite imagery must{.red} be used (i.e. even if a bright asphalt looks like concrete color-wise, it must{.red} still be drawn as asphalt) |
Texture Orientation | Add any number between 0 and 360 to change the grain of the textures (orientated around true north) | This is particuarly useful to make the textures align with the direction of taxiways. You can also tap “Building” > “Auto Texture Orientation” from the management buttons on the left to do this (see 2.1.2 above) |
Latitude / Longitude | Current latitude/longitude of the pavement | This should not{.red} be changed |
Altitude | This shows the current altitude (in meters) of the pavement. Tap the number and then enter in a new value to adjust this | The altitude is always based on the elevation of the airport (this should not{.red} be changed) |
Name | You can name the pavement using this field | Pavements do not need to be named but it can help during the editing process to be able to distinguish between different pavements if they are labelled |